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Let the Games Begin! Or Not: Lessons Learned Utilizing On-line Fluency-Building Games To Enhance Certification Exam Preparation for Teacher Education Students
Proceeding

, , , University of Houston - Victoria, United States

EdMedia + Innovate Learning, in Vancouver, BC, Canada ISBN 978-1-939797-24-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

In its preliminary stage, this study is examining the effects of utilizing gaming activities embedded within a learning management system (LMS) as study tools to assist education students in preparation for specific state teacher certification exams. A commercial Interactivity Builder (Raptivity®) as well as games created by a gaming graduate student were used to create the interactions to be embedded within Blackboard™. Students utilizing this study platform are being surveyed on their attitudes towards such a test preparation process along with fluency performance comparisons on pre- and post-vocabulary tests. Lessons learned while addressing unanticipated hindrances is proving to be vital information on the expansion of this project.

Citation

Lasater, M., Vafa, S. & Tavakkoli, A. (2016). Let the Games Begin! Or Not: Lessons Learned Utilizing On-line Fluency-Building Games To Enhance Certification Exam Preparation for Teacher Education Students. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1222-1226). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved November 13, 2019 from .

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