
Assessment in Immersive Virtual Environments: Cases for Learning, of Learning, and as Learning
article
Jillianne Code, University of British Columbia, Canada
; Nick Zap, University of Victoria, Canada
Journal of Interactive Learning Research Volume 28, Number 3, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
The key to education reform lies in exploring alternative forms of assessment. Alternative performance assessments provide a more valid measure than multiple-choice tests of students’ conceptual understanding and higher-level skills such as problem solving and inquiry. Advances in game-based and virtual environment technologies are creating new possibilities for learning and assessment. One such possibility is through the use of immersive 3D technologies that aim to situate students in an environment that promotes problem solving and inquiry and sets the context for assessment. This paper describes three on-going research projects that are using immersive 3D virtual environments as a platform in which to enable the summative, self-, and formative assessments of student learning.
Citation
Code, J. & Zap, N. (2017). Assessment in Immersive Virtual Environments: Cases for Learning, of Learning, and as Learning. Journal of Interactive Learning Research, 28(3), 235-248. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved March 27, 2023 from https://www.learntechlib.org/primary/p/172803/.
© 2017 Association for the Advancement of Computing in Education (AACE)
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