Two Case Studies of the Impacts of STEM Career Simulations in Forensics and Clinical Trials Research PROCEEDING
Leslie Miller, Kristi Bowling, RIce University, United States
Global Learn, in Limerick, Ireland Publisher: Association for the Advancement of Computing in Education (AACE)
Schools are often charged with the goal of inspiring science, technology, engineering and mathematical (STEM) careers as by-products of offering challenging curricula and extra-curricular options. While methods for addressing STEM career interest/motivation vary from school to school, recent research suggests that online simulations may offer effective ways to both improve content learning while simultaneously increasing students’ interest. Moreover, the underlying mechanism of authentic role-playing afforded by simulations may aid in the formation of scientific possible selves in ways not possible through traditional classroom activities. Two interactive websites are examined with regard to attitude and knowledge shifts among high school and middle school students as a result of playing STEM game-type simulations.
Miller, L. & Bowling, K. (2016). Two Case Studies of the Impacts of STEM Career Simulations in Forensics and Clinical Trials Research. In Proceedings of Global Learn-Global Conference on Learning and Technology (pp. 246-251). Limerick, Ireland: Association for the Advancement of Computing in Education (AACE). Retrieved March 24, 2018 from https://www.learntechlib.org/p/172797/.
© 2016 Association for the Advancement of Computing in Education (AACE)