Revitalizing Second Life for Interdisciplinary Learning PROCEEDING
Reneta Lansiquot, New York City College of Technology, The City University of New York, United States ; Tamrah Cunningham, The Game Center, New York University, United States ; Zianne Cuff, New York City College of Technology, The City University of New York, United States
Global Learn, in Limerick, Ireland Publisher: Association for the Advancement of Computing in Education (AACE)
Interdisciplinary learning in virtual worlds allows students to create and explore concepts. Second Life, a popular 3D virtual world, can be used to support integrative learning in interdisciplinary courses. This paper will explain how simulations can support interdisciplinary studies and placed-based learning. It will also reintroduce Second Life, effectively revitalizing this popular virtual world for educators in the interdisciplinary classroom. Both educators and learners must assume new roles; successful approaches for creating active learning spaces in virtual worlds that can promote interdisciplinary studies will be described.
Lansiquot, R., Cunningham, T. & Cuff, Z. (2016). Revitalizing Second Life for Interdisciplinary Learning. In Proceedings of Global Learn-Global Conference on Learning and Technology (pp. 333-336). Limerick, Ireland: Association for the Advancement of Computing in Education (AACE). Retrieved March 23, 2018 from https://www.learntechlib.org/p/172742/.
© 2016 Association for the Advancement of Computing in Education (AACE)