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Hill, D. & Brunvand, S. (2016). Investigating the Impact of Gamified Learning on Post-Secondary Education Student’s Ability to Self-Regulate their Learning. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2067-2070). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).