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Toward a New Model of Usability: Designing, Developing and Deploying Apps in the classroom
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, , West Virginia University, United States

Society for Information Technology & Teacher Education International Conference, in Savannah, GA, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Computer technology in the classroom is becoming ubiquitous, Access to the Internet has also seen steady increases over the past few decades. According to the Pew Research Center for Internet, Science and Tech in 2000 only about 52% of adults had access to the Internet but has increased to 84% in 2015. According to a recent study, Falloon indicates that apps could achieve a targeted learning outcome if they had a “clear learning goal, structure and guidance. In this brief paper we suggest a usability paradigm that will allow educators, teachers and parents an appropriate selection strategy.

Citation

Ahern, T. & Rinehart, S. (2016). Toward a New Model of Usability: Designing, Developing and Deploying Apps in the classroom. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1732-1735). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 22, 2019 from .

Keywords

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References

  1. Cheung, A.C.K. & Slavin, R.W. (2013). Effects of educational technology applications on reading outcomes: a bestevidence synthesis. Reading Research Quarterly, 48, 277-299.
  2. Falloon, G. (2013). Young students using iPads: App design and content influences on their learning pathways Computers& Education 68 (2013) 505–521
  3. Perrin, A., Duggan, M.(2015) “Americans’ Internet Access: 2000-2015.” Pew Research Center, June 2015
  4. Young, C. & Rasinski, T. (2013). Student-produced movies as a medium for literacy development. The Reading Teacher, 66, 670-675.

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