Design Principles for Creating and Maintaining Immersive Experiences in Educational Games PROCEEDING
Brian Arnold, Matthew Koehler, Spencer Greenhalgh, Michigan State University, United States
Society for Information Technology & Teacher Education International Conference, in Savannah, GA, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
To maximize the learning possible from educational games, designers need to find better ways interest, engage, and immerse players. In this paper, we draw upon our experience and upon the rich traditions and research from film, storytelling and media to better understand how games can also be designed to create and maintain immersive experiences. We distill these sources into ten design principles that good games use to help establish and maintain immersion in games. We discuss how use of the proposed principles may help designers and practitioners get the most out of educational games.
Arnold, B., Koehler, M. & Greenhalgh, S. (2016). Design Principles for Creating and Maintaining Immersive Experiences in Educational Games. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 502-508). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved October 20, 2018 from https://www.learntechlib.org/primary/p/171724/.
© 2016 Association for the Advancement of Computing in Education (AACE)
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