Using Games to Promote Girls' Positive Attitudes toward Technology
Innovate: Journal of Online Education Volume 2, Number 3, ISSN 1552-3233
Studies show that women make up only 35% of the IT workforce, and the schism between boys' and girls' interests in math and science is well documented. Richard Van Eck suggests that providing girls with more positive experiences with technology may impact their overall attitudes toward technology and perhaps even toward math and science. Van Eck chose games, naturally engaging experiences, as the basis of a two-semester study involving 92 fifth- and sixth-graders participating in game playing and authoring experiences in the classroom. He analyzes the differences in experience, attitude, and interest level between boys and girls. His results suggest that the use of a wide variety of games experienced in mixed gender groups may improve girls' attitudes toward technology. (Contains 6 exhibits.)
Van Eck, R. (2006). Using Games to Promote Girls' Positive Attitudes toward Technology. Innovate: Journal of Online Education, 2(3),. Retrieved February 16, 2019 from https://www.learntechlib.org/p/171450/.
Sébastien Hock-Koon, University of Paris-Nord Labex ICCA, France; Juan Camilo Mansilla, Sorbonne-Nouvelle University Paris 3, France
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 1092–1097
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