Are You Ready to Teach Secondary Mathematics in the 21st Century? A Study of Preservice Teachers' Digital Game Design Experience
Journal of Research on Technology in Education Volume 45, Number 4, ISSN 1539-1523
This research study examines preservice teachers' experiences of learning through game design. In particular, we investigate how their perceptions of digital games have evolved through the process of designing and building their own educational games. We are also concerned with the knowledge and reasoning skills that preservice teachers incorporate into their games. Further, we investigate the 21st century skills involved in the game design and implementation process. In this case study, the participants are first-year students at a university in Western Canada enrolled in a secondary mathematics methods course. A total of 21 preservice teachers (10 males and 11 females) in the class participated, ranging from ages 20 to 45 years old. We collected three sets of data: open-ended pre- and post-surveys, games created by preservice teachers, and follow-up interviews with selected participants. The analysis of the data shows that the game-building experience impacted preservice teachers' perceptions related to challenges, problems solving, and attitudes toward gaming and design. Further, their games demonstrated these preservice teachers' fair understanding of pedagogical and cognitive components. (Contains 7 tables and 1 figure.)
Li, Q., Lemieux, C., Vandermeiden, E. & Nathoo, S. (2013). Are You Ready to Teach Secondary Mathematics in the 21st Century? A Study of Preservice Teachers' Digital Game Design Experience. Journal of Research on Technology in Education, 45(4), 309-337.
Cited ByView References & Citations Map
Using Diffusion of Innovations Theory to Optimally Plan Professional Development on Game-Based Learning
Joseph Runciman, Towson University, United States
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 855–861
Kevser Hava, Bozok University, Turkey; Hasan Cakir, Gazi University, Turkey
Journal of Educational Multimedia and Hypermedia Vol. 27, No. 3 (July 2018) pp. 323–341
Students as Creators of Educational Games - Learning to Use Simple Frameworks and Tools to Empower Students as Educational Game Designers
Ana Rute Martins & Lia Raquel Oliveira, CIEd – Research Centre in Education,Institute of Education, University of Minho, Portugal
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1210–1215
Yang Liu, University of Calgary, Canada
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 665–669
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact firstname.lastname@example.org.