Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG)
ARTICLE
Huei-Tse Hou
Computers & Education Volume 58, Number 4, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
Massively multiple online role-playing games (MMORPGs) are very popular among students. Educational MMORPGs, however, are very rare, as are studies on gamers’ behavioral patterns during such games. The current study is an empirical observation and analysis of the behavioral patterns of 100 gamers participating in an educational MMORPG called Talking Island©. In our study, we recorded and summarized the gaming behaviors demonstrated by these participants over 335 days of observation from December 2009 to October 2010. We coded the recorded behaviors and conducted a frequency analysis, sequential analysis and cluster analysis to explore the behavioral distributions, behavioral-frequency transition and behavior-cluster patterns in the MMORPG. Gender differences in behavioral patterns were also compared and discussed. Based on the results, we discuss the potential and limitations of the game and provide suggestions for future research on and the development of educational MMORPGs.
Citation
Hou, H.T. (2012). Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG). Computers & Education, 58(4), 1225-1233. Elsevier Ltd. Retrieved September 25, 2023 from https://www.learntechlib.org/p/167570/.
This record was imported from
Computers & Education
on January 31, 2019.
Computers & Education is a publication of Elsevier.
Keywords
Cited By
View References & Citations Map-
Computer games as inspiration for the development of a virtual learning platforms
Camilla Gyldendahl Jensen, University College of Northern Denmark and Aalborg University, Denmark; Elsebeth Korsgaard Sorensen, Aalborg University, Denmark
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1726–1735
-
Learning Analytics as an Assessment Tool in Serious Games: A Review of Literature
Min Liu, Jina Kang, Sa Liu, Wenting Zou & Jeffrey Hodson, University of Texas at Austin, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 742–752
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.