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Quick Prototyping of Educational Software: An Object-Oriented Approach
ARTICLE

Journal of Educational Technology Systems Volume 22, Number 2, ISSN 0047-2395

Abstract

Introduces and demonstrates a quick-prototyping model for educational software development that can be used by teachers developing their own courseware using an object-oriented programming system. Development of a courseware package called "The Match-Maker" is explained as an example that uses HyperCard for quick prototyping. (Contains 21 references.) (LRW)

Citation

Wong, S.C.H. (1994). Quick Prototyping of Educational Software: An Object-Oriented Approach. Journal of Educational Technology Systems, 22(2), 155. Retrieved August 20, 2019 from .

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