Microcomputer Videogame Based Training
Educational Technology Volume 24, Number 2, ISSN 0013-1962
Examines advantages of using videogame format for training, including practicality, relatively inexpensive hardware, ability to use multi-purpose software modules, motivational advantages of increased student interest and instructional effectiveness, and instructional features such as the adaptive interactive nature of videogames. An example of a videogame for military training is included. (MBR)
Driskell, J.E. & Dwyer, D.J. (1984). Microcomputer Videogame Based Training. Educational Technology, 24(2), 11-17.
Cited ByView References & Citations Map
Jina Kang, The University of Texas at Austin, United States
EdMedia + Innovate Learning 2013 (Jun 24, 2013) pp. 2546–0
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