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Microcomputer Videogame Based Training


Educational Technology Volume 24, Number 2, ISSN 0013-1962


Examines advantages of using videogame format for training, including practicality, relatively inexpensive hardware, ability to use multi-purpose software modules, motivational advantages of increased student interest and instructional effectiveness, and instructional features such as the adaptive interactive nature of videogames. An example of a videogame for military training is included. (MBR)


Driskell, J.E. & Dwyer, D.J. (1984). Microcomputer Videogame Based Training. Educational Technology, 24(2), 11-17. Retrieved June 23, 2021 from .

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