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Agency Construction Through Agentic Learning via Mobile Technology PROCEEDINGS

, , University of Hawaii at Manoa, United States ; , Department of Second Language Studies, United States ; , Renmin University of China, China

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Kona, Hawaii, United States Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA


This paper delineates the relationship between play, language learning, and agency through mobile-assisted gameplay. Following Thibault (2004), play involves a de-location of activities from their original context, and a relocation of these activities into a new context; and Hutchins’ (1995) distributed view on learning as reorganization of activities in different contexts, we examine how mobile game provide affordances for learners’ construction of agency. Video data are stemmed from a place-based learning project designed for broadening diversity and language learners’ participation in communities. Adopting techniques of Conversation Analysis (Schegloff, 2007) and multimodal analysis (Baldry and Thibault, 2006), we identified the process of learning, deploying artifacts to locate meaning and realize values that matter to them, the group members and the social surroundings. We therefore, call to rethink language learning in the light of mobility, mobile devices, and agentic learning.


Liu, Y., Zheng, D., Holden, D. & Wang, P. (2015). Agency Construction Through Agentic Learning via Mobile Technology. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1520-1523). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE). Retrieved October 22, 2018 from .


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