You are here:

Guided Retrieval Practice of Educational Materials Using Automated Scoring


Journal of Educational Psychology Volume 106, Number 1, ISSN 0022-0663


Retrieval practice is a powerful way to promote long-term retention and meaningful learning. However, students do not frequently practice retrieval on their own, and when they do, they have difficulty evaluating the correctness of their responses and making effective study choices. To address these problems, we have developed a guided retrieval practice program that uses an automated scoring algorithm, called QuickScore, to evaluate responses during retrieval practice and make study choices based on student performance. In Experiments 1A and 1B, students learned human anatomy materials in either repeated retrieval or repeated study conditions. Repeated retrieval in the computer-based program produced large gains in retention on a delayed test. In Experiment 2, we examined the accuracy of QuickScore's scoring relative to students' self-scoring of their own responses. Students exhibited a dramatic bias to give partial or full credit to completely incorrect responses, while QuickScore was far less likely to score incorrect responses as correct. These results support the efficacy of computer guided retrieval practice for promoting long-term learning.


Grimaldi, P.J. & Karpicke, J.D. (2014). Guided Retrieval Practice of Educational Materials Using Automated Scoring. Journal of Educational Psychology, 106(1), 58-68. Retrieved March 24, 2019 from .

This record was imported from ERIC on November 3, 2015. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.


View References & Citations Map

Cited By

  1. Investigating the testing effect: Retrieval as a characteristic of effective study strategies

    Christine L. Bae, Virginia Commonwealth University, United States; David J. Therriault, University of Florida, United States; Jenni L. Redifer, Western Kentucky University, United States

    Learning and Instruction Vol. 60, No. 1 (April 2019) pp. 206–214

  2. Gamification Increases Scores of Underperforming Students in Cell Biology

    Donald Slish, Department of Biological Sciences, SUNY Plattsburgh, United States; Micael Nash, Department of Psychology, SUNY Plattsburgh, United States; Joshua Premo, School of Biological Sciences, Washington State University, United States

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 870–876

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact