Context-Aware Mobile Role Playing Game for Learning--A Case of Canada and Taiwan
Chris Lu, Maiga Chang, Kinshuk , Echo Huang, Ching-Wen Chen
Journal of Educational Technology & Society Volume 17, Number 2 ISSN 1176-3647 e-ISSN 1176-3647
The research presented in this paper is part of a 5-year renewable national research program in Canada, namely the NSERC/iCORE/Xerox/Markin research chair program that aims to explore possibilities of adaptive mobile learning and to provide learners with a learning environment which facilitates personalized learning at any time and any place. One of the sub-projects of this 5-year national research program is to design and develop context-aware mobile learning services. The research team of the sub-project applied narrative theory to design a location based Context-Aware Mobile Role Playing Game (CAM-RPG) in order to give students feeling of living in the game world and role playing, exploring the game world, completing the quests, and learning things. A pilot study was then conducted to see how the two game features--context-awareness and story generation--influence students' attitude towards the use of the mobile educational game. The research findings suggest that the story generated in CAM-RPG positively influences users' attitude towards game use and increases users' perceived game usefulness. With the research findings, other components and outcomes of sub-projects, such as natural language processing, location-awareness, multiple input forms, social networking, and student modeling, can then be put together as one piece to provide students effective and efficient mobile learning experiences.
Lu, C., Chang, M., , K., Huang, E. & Chen, C.W. Context-Aware Mobile Role Playing Game for Learning--A Case of Canada and Taiwan. Journal of Educational Technology & Society, 17(2), 101-114. Retrieved May 28, 2023 from https://www.learntechlib.org/p/156050/.
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Research Trends in Mobile Learning in Higher Education: A Systematic Review of Articles (2011 – 2015)
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