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Beyond the Current E-Learning paradigm: Applications of Role Play Simulations (RPS) - case studies PROCEEDINGS

, Ausis P/L, Australia ; , Digital Learning Systems, Australia

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Montreal, Canada ISBN 978-1-880094-46-4 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Current E-learning models have been criticised by constructivists for providing content without a learning social context and have argued that such learning contexts need to be designed into E-learning programs. This paper takes issue with this approach arguing that it unnecessarily imports into E-learning assumptions and strategies from the traditional classroom/lecturing environments. The paper explores some general pedagogical principles and outlines a pedagogy that takes the next step in redefining the social space of learning enabling educators to leverage the capabilities of the new communicative media as well as enhance and expand current models of E-learning beyond traditional models. This pedagogy is then demonstrated in a number case studies where learning is achieved using Role Play Simulations (RPS). It will be argued that RPS enable diverse learning objectives, from diverse subject domains, and thus constitute a useful pedagogical model of good E-learning.

Citation

Linser, R. & Ip, A. (2002). Beyond the Current E-Learning paradigm: Applications of Role Play Simulations (RPS) - case studies. In M. Driscoll & T. Reeves (Eds.), Proceedings of E-Learn 2002--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 606-611). Montreal, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved September 21, 2017 from .

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