Creative Multimodal Learning Environments and Blended Interaction for Problem-Based Activity in HCI Education
ARTICLE
Andri Ioannou, Christina Vasiliou, Panayiotis Zaphiris, Tanja Arh, Tomaž Klobucar, Matija Pipan
TLRPTIL Volume 59, Number 2, ISSN 8756-3894
Abstract
This exploratory case study aims to examine how students benefit from a multimodal learning environment while they engage in collaborative problem-based activity in a Human Computer Interaction (HCI) university course. For 12 weeks, 30 students, in groups of 5-7 each, participated in weekly face-to-face meetings and online interactions. Students' self reports and tutor' observations showed that overall students benefited from the multimodal learning environment while they engaged in blended interactions across physical and digital tools and across collocated and networked learning spaces. With respect to tool use, it was found that the downward pointing projector and Facebook were used in all phases of problem based activity, while portable devices for record keeping were mainly used in progress evaluation and reflection phases.
Citation
Ioannou, A., Vasiliou, C., Zaphiris, P., Arh, T., Klobucar, T. & Pipan, M. (2015). Creative Multimodal Learning Environments and Blended Interaction for Problem-Based Activity in HCI Education. TechTrends: Linking Research and Practice to Improve Learning, 59(2), 47-56. Retrieved March 19, 2024 from https://www.learntechlib.org/p/152388/.
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Keywords
- Aptitude Treatment Interaction
- blended learning
- case studies
- College Students
- computer mediated communication
- Cooperative learning
- Creative Activities
- EDUCATIONAL ENVIRONMENT
- educational resources
- educational technology
- Interaction
- Interaction Process Analysis
- Meetings
- Observation
- Physical Education
- Physical Environments
- problem based learning
- Program Effectiveness
- Self Disclosure (Individuals)
- teaching methods
- Technology Uses in Education
- Web 2.0 Technologies