Designing Collaborative Learning Environments Using Mobile AR
Thomas Cochrane, Vickel Narayan, Laurent Antonczak, Auckland University of Technology, New Zealand
EdMedia + Innovate Learning, in Montreal, Quebec, Canada ISBN 978-1-939797-16-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Smartphones provide a powerful platform for augmented reality (AR). Using a smartphone’s camera together with the built in GPS, compass, gyroscope, and touch screen enables the real world environment to be overlaid with contextual digital information. The creation of mobile AR environments is relatively simple, with the development of mobile AR browsers such as Wikitude and Layar that provide simple tools for user AR content creation and sharing. In this paper we illustrate how these tools can be used within collaborative educational contexts based upon several projects that we have implemented in higher education. The paper provides a pragmatic framework for implementing mobile AR to facilitate creative student-directed projects, with a particular focus upon enhancing collaborative mobile video production.
Cochrane, T., Narayan, V. & Antonczak, L. (2015). Designing Collaborative Learning Environments Using Mobile AR. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia 2015--World Conference on Educational Media and Technology (pp. 1394-1402). Montreal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
© 2015 Association for the Advancement of Computing in Education (AACE)