
Learning by Doing: Using an Online Simulation Game in an International Relations Course
ARTICLE
Jennifer Epley ; Jennifer Epley, Texas A&M University-Corpus Christi, United States
Journal of Interactive Learning Research Volume 27, Number 3, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Integrating interactive learning activities into undergraduate courses is one method for increasing student interest, engagement, and skills development. Online simulation games in particular offer students the unique applied opportunity to "learn by doing" in a virtual space to further their overall knowledge base and critical thinking skills. This article examines users' experiences with Statecraft, an online simulation game, in an introductory International Relations course at a regional university. Positive student feedback and successful performances on assessments suggests that using this type of technology has benefits for select student learning outcomes provided the game is used in conjunction with traditional teaching and assessment strategies such as lectures, classroom discussions, quizzes, and writing assignments.
Citation
Epley, J. & Epley, J. (2016). Learning by Doing: Using an Online Simulation Game in an International Relations Course. Journal of Interactive Learning Research, 27(3), 201-218. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved December 11, 2023 from https://www.learntechlib.org/primary/p/150990/.

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Keywords
References
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