
Mapping learning and game mechanics for serious games analysis
ARTICLE
Sylvester Arnab, Theodore Lim, Maira B. Carvalho, Francesco Bellotti, Sara Freitas de, Sandy Louchart, Neil Suttie, Riccardo Berta, Alessandro De Gloria
British Journal of Educational Technology Volume 46, Number 2, ISSN 0007-1013 e-ISSN 0007-1013 Publisher: Wiley
Abstract
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still a lack of methodologies and tools not only for design but also to support analysis and assessment. Filling this gap is one of the main aims of the Games and Learning Alliance (http://www.galanoe.eu) European Network of Excellence on Serious Games, which has a focus upon pedagogy-driven . This paper relies on the assumption that the fundamental aspect of SG design consists in the translation of learning goals/practices into mechanical element of gameplay, serving to an instructional purpose beside that of play and fun. This paper proposes the Learning Mechanics–Game Mechanics (LM-GM) model, which supports SG analysis and design by allowing reflection on the various pedagogical and game elements in an SG. The LM-GM model includes a set of pre-defined game mechanics and pedagogical elements that we have abstracted from literature on game studies and learning theories.
Citation
Arnab, S., Lim, T., Carvalho, M.B., Bellotti, F., Freitas de, S., Louchart, S., Suttie, N., Berta, R. & De Gloria, A. (2015). Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology, 46(2), 391-411. Wiley. Retrieved September 30, 2023 from https://www.learntechlib.org/p/150793/.
Keywords
Cited By
View References & Citations Map-
Press Play for Learning: A Framework to Guide Serious Computer Game Use in the Classroom
Erica Southgate, Janene Budd & Shamus Smith
Australian Journal of Teacher Education Vol. 42, No. 7 (2017)
-
Early Career Teacher Professional Development: Bridging Simulation Technology with Evidence-Based Behavior Management
Elisa Shernoff, Rutgers University, United States; Stacy Frazier & Christine Lisetti, Florida International University, United States; Cedric Buche, Centre Européen de Réalité Virtuelle, France; Stephanie Lunn, Florida International University, United States; Claire Brown, Rutgers University, United States; Alban Delmarre & Tommy Chou, Florida International University, United States; Joseph Gabbard, Virginia Tech, United States; Emily Morgan, Rutgers University, United States
Journal of Technology and Teacher Education Vol. 26, No. 2 (April 2018) pp. 299–326
-
Serious games design: A mapping of the problems novice game designers experience in designing games
Sevasti Theodosiou & Ilias Karasavvidis, University of Thessaly
Journal of e-Learning and Knowledge Society Vol. 11, No. 3 (Sep 30, 2015)
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.