Learning Polynomial Operations: A Game Based on Students' Preferences PROCEEDINGS
Candida Barros, Ana Carvalho, Faculdade de Psicologia e de Ciências da Educação da Universidade de Coimbra, Portugal
Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
In this paper we describe a pedagogical interactive activity currently in development, which takes the form of a mobile game. The subject of the game is a curriculum topic in mathematics, namely the four elementary operations on polynomials. The design options considered emerged from previous work of the authors, specifically a survey on the gaming preferences of students and the study of the favourite games of the students. We describe the main results of this work and how it has contributed to the creation of the game.
Barros, C. & Carvalho, A. (2015). Learning Polynomial Operations: A Game Based on Students' Preferences. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 2633-2638). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved November 17, 2018 from https://www.learntechlib.org/primary/p/150365/.
© 2015 Association for the Advancement of Computing in Education (AACE)
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