
Gamification of Quantum Mechanics Teaching
PROCEEDINGS
Ole Eggers Bjælde, Mads Kock Pedersen, Jacob Sherson, Aarhus University, Denmark
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in New Orleans, LA, USA ISBN 978-1-939797-12-4 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract
In this small scale study we demonstrate how a gamified teaching setup can be used effectively to support student learning in a quantum mechanics course. The quantum mechanics games were research games, which were played during lectures and the learning was measured with a pretest/posttest method with promising results. The study works as a pilot study to guide the planning of quantum mechanics courses in the future at Aarhus University in Denmark.
Citation
Bjælde, O.E., Pedersen, M.K. & Sherson, J. (2014). Gamification of Quantum Mechanics Teaching. In T. Bastiaens (Ed.), Proceedings of World Conference on E-Learning (pp. 218-222). New Orleans, LA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved September 24, 2023 from https://www.learntechlib.org/primary/p/148966/.
© 2014 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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