E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in New Orleans, LA, USA ISBN 978-1-939797-12-4 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
People play video games. Many play seriously not just as a hobby. Yet educators either criticize players or resist including games in their curricula. Wouldn’t it be great to harness the enthusiasm that already exists for players into educational settings? This study actually asked game players to identify video game genres and explain what they learned from playing games. Twelve main genres were identified. These genres were: role-playing games, massively multiplayer online role-playing games, first person shooter, sports, puzzle, real time strategy, action, turn based, simulation, fighting, kinetic controlled, and casual. In addition, the study identified 19 learning constructs described in the paper.
Gose, E. & Menchaca, M. (2014). Video Game Genres and What is Learned From Them. In T. Bastiaens (Ed.), Proceedings of World Conference on E-Learning (pp. 673-679). New Orleans, LA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved January 16, 2019 from https://www.learntechlib.org/primary/p/148901/.
© 2014 Association for the Advancement of Computing in Education (AACE)
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