
Video Game Genres and What is Learned From Them
PROCEEDINGS
Eddie Gose, Micheal Menchaca, University of Hawaii, United States
AACE Award
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in New Orleans, LA, USA ISBN 978-1-939797-12-4 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract
People play video games. Many play seriously not just as a hobby. Yet educators either criticize players or resist including games in their curricula. Wouldn’t it be great to harness the enthusiasm that already exists for players into educational settings? This study actually asked game players to identify video game genres and explain what they learned from playing games. Twelve main genres were identified. These genres were: role-playing games, massively multiplayer online role-playing games, first person shooter, sports, puzzle, real time strategy, action, turn based, simulation, fighting, kinetic controlled, and casual. In addition, the study identified 19 learning constructs described in the paper.
Citation
Gose, E. & Menchaca, M. (2014). Video Game Genres and What is Learned From Them. In T. Bastiaens (Ed.), Proceedings of World Conference on E-Learning (pp. 673-679). New Orleans, LA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 21, 2023 from https://www.learntechlib.org/primary/p/148901/.
© 2014 Association for the Advancement of Computing in Education (AACE)
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