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Physics Education in Virtual Reality: An Example
ARTICLE

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Themes in Science and Technology Education Volume 2, Number 1, ISSN 1792-8788 Publisher: Themes in Science and Technology Education

Abstract

We present an immersive virtual reality (VR) application for physics education. It utilizes arecent physics engine developed for the PC gaming market to simulate physical experimentscorrectly and accurately. Students are enabled to actively build their own experiments andstudy them. A variety of tools are provided to analyze forces, mass, paths and other propertiesof objects before, during and after experiments. Innovative teaching content is presented thatexploits the strengths of the 3D virtual environment. Physics Playground serves as an exampleof how current technologies can be combined to deliver a new quality in physics education.

Citation

Kaufmann, H. & Meyer, B. (2009). Physics Education in Virtual Reality: An Example. Themes in Science and Technology Education, 2(1), 117-130. Retrieved July 6, 2022 from .