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Education and Information Technology Annual – 2014: A Selection of AACE Award Papers
EBOOK

, Fernuniversität in Hagen/ Open University, Germany ; , AACE, United States

ISBN 978-1-9397-9708-7 Publisher: Association for the Advancement of Computing in Education (AACE).

Abstract

We are proud to present to you this selection of 22 award winning papers from AACE’s conferences (http://AACE. org/conf). This year's selection includes papers from the annual conference of the Society for Information Technology & Teacher Education (SITE) in New Orleans, Louisiana, the World Conference on Educational Multimedia, Hypermedia and Telecommunications (Ed-Media) in Victoria, Canada and the World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (E-Learn) in Las Vegas, NV. The decision to nominate a conference paper for an award was made by peer reviewers. All authors were honored during the conference and received a certificate that serves as testimony to their outstanding research and contribution to the conference.

Citation

Bastiaens, T.J. & Marks, G. (Eds.). (2014). Education and Information Technology Annual – 2014: A Selection of AACE Award Papers. Association for the Advancement of Computing in Education (AACE). Retrieved September 27, 2023 from .

  1. From Telling the World to Showing the World in an Era of Social Media 21
    G. Casey, School of Education, Deakin University, Australia
  2. Students’ Perceptions of Learning in a Flipped Statistics Class 35
    A. Dove, Radford University, United States
  3. The effect of the design of instructional video on students’ learning outcome and perceived difficulty in online learning environment 43
    M. Ibrahim, R. Callaway & D. Bell, College of Education, Arkansas Tech University, United States
  4. Leveraging a MOOC Platform to Accelerate College Readiness 53
    L. Walsh & K. VanOverschelde, Walden University, United States
  5. Investigating the determinants of mobile learning acceptance in Korea 57
    B.T. Liew, M. Kang, E. Yoo & J. You, Educational Technology Department, Ewha Womans University, South Korea
  6. The Impact of Findability on Student Perceptions of Online Course Quality and Experience 67
    D. B. Robins, B. Simunich & V. Kelly, School of Library and Information Science & Office of Continuing and Distance Education, Kent State University, United States
  7. The Status of Web Accessibility of Canadian Universities and Colleges: A Follow-up Study 10 Years Later 77
    N. Zap, Simon Fraser University & C. Montgomerie University of Alberta, Canada

PART 2 TEACHER AND STUDENTS IMPACT ON LEARNING

  1. A view into teachers’ digital pedagogical portfolios showing evidence of their Technological Pedagogical Reasoning 89
    V. Smart, C. Sim & G. Finger, Griffith University, Australia
  2. Pre‐Service Mathematics Teachers’ Growth in Incorporating Technology into their Teaching Practices 101
    B.A. Swartz & J. Garofalo, University of Virginia, United States
  3. TPACK: Exploring a Secondary Pre‐service Teachers’ Context 113
    P. Redmond, University of Southern Queensland, Australia & J. Lock, University of Calgary, Canada
  4. How Online Teacher Educational Backgrounds, Student Satisfaction, and Frequency of Teacher‐Student Interactions Relate to Completion Rates for Two Critically Needed Courses Statewide 125
    B. Swan, University of Central Florida, M. Hynes, University of Central Florida, B. Miller, Florida Virtual School, J. Godek, Florida Virtual School, K. Childs, University of Central Florida, X.Coulombe‐Quach, University of Central Florida, Y. Zhou, University of Central Florida, United States
  5. Do 21st Century Learning Environments Support Self‐Directed Learning? 139
    C. Fahnoe & P. Mishra, Michigan State University, United States
  6. Helping or Hindering? Technology’s Impact on Secondary Students’ Self‐ Regulated Learning 151
    P. Salter, University of Technology Sydney, Australia

PART 3 GAMIFICATION

  1. Play As You Learn: Gamification as a Technique for Motivating Learners 165
    Glover, Sheffield Hallam University, United Kingdom
  2. Attributes and Motivation in Game‐Based Learning: A Review of the Literature. 179
    J. Kang & M. Liu, The University of Texas at Austin, United States
  3. Making Learning Fun Through a Ludic Simulation 193
    M. Liu, L. Horton, J. Kang, R. Kimmons & J. Lee, The University of Texas at Austin, United States
  4. Assessments for Learning, of Learning, and as Learning in 3D Immersive Virtual Environments 209
    J. Code, University of Victoria & N. Zap, Simon Fraser University, Canada

PART 4 DIGITAL CHANGE, READING, WRITING AND LIBRARIES

  1. The Academic Librarians: New Roles and Challenges: a Comparison to Kurt De Belder’s “Partners in Knowledge” 221
    A. Gregersen, Learning Center & Library Oslo and Akershus University College of Applied Sciences, Norway
  2. New Library Tasks: A Dialog‐based Approach to Guidance on Academic Writing. 229
    I. Nilsen, The Culture, Language and Learning Unit, Learning Center & Library Oslo and Akershus University College of Applied Sciences, Norway
  3. From Flash to HTML5: making a mobile web application for library with jQuery Mobile 237
    J. Hoivik, The National Library of Norway, Norway
  4. Applying the Model of Digital Literacy Assessment in English Reading and Writing 243
    F. Yang & L. Li, Beijing University of Technology, China
  5. Results from implementation of the Trans‐Media book iMAGiNETICspace 255
    D. Slykhuis, James Madison University & T. Cline, NASA, United States