Building Online Educational Games for Seniors: The Bingo Game Revisited PROCEEDINGS
Louise Sauve, TELUQ, University of Quebec / SAVIE, Canada ; Lise Renaud, UQAM, Canada ; Emmanuel Duplàa, University of Ottawa, Canada ; David Kaufman, Simon Fraser University, Canada
EdMedia + Innovate Learning, in Tampere, Finland ISBN 978-1-939797-08-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
What do we know about the ergonomic conditions that are needed to create an effective online educational game for seniors? Two approaches were used to establish these conditions: a comparative analysis of the literature on the subject and a survey of seniors (55 and older) about their digital gaming habits. This paper presents the ergonomic criteria, in terms of design and user-friendliness, which were used to adapt the Bingo game to make it an online educational game.
Sauve, L., Renaud, L., Duplàa, E. & Kaufman, D. (2014). Building Online Educational Games for Seniors: The Bingo Game Revisited. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 2549-2554). Tampere, Finland: Association for the Advancement of Computing in Education (AACE). Retrieved November 13, 2018 from https://www.learntechlib.org/primary/p/147841/.
© 2014 Association for the Advancement of Computing in Education (AACE)
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