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Building Online Educational Games for Seniors: The Bingo Game Revisited
PROCEEDINGS

, TELUQ, University of Quebec / SAVIE, Canada ; , UQAM, Canada ; , University of Ottawa, Canada ; , Simon Fraser University, Canada

EdMedia + Innovate Learning, in Tampere, Finland ISBN 978-1-939797-08-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

What do we know about the ergonomic conditions that are needed to create an effective online educational game for seniors? Two approaches were used to establish these conditions: a comparative analysis of the literature on the subject and a survey of seniors (55 and older) about their digital gaming habits. This paper presents the ergonomic criteria, in terms of design and user-friendliness, which were used to adapt the Bingo game to make it an online educational game.

Citation

Sauve, L., Renaud, L., Duplàa, E. & Kaufman, D. (2014). Building Online Educational Games for Seniors: The Bingo Game Revisited. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 2549-2554). Tampere, Finland: Association for the Advancement of Computing in Education (AACE). Retrieved April 22, 2019 from .

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