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Development of a Gaming Instructional Material and Design Framework for “Exploration Activities” in Science PROCEEDINGS

, , Tokyo Institute of Technology, Japan

AACE Award

EdMedia + Innovate Learning, in Tampere, Finland ISBN 978-1-939797-08-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

In Japanese upper secondary schools, students are required to perform “Exploration Activities” in science. However, it is doubtful whether these activities contribute to raising students’ interest in learning science or help foster a positive attitude toward utilizing the learning outcomes of science in daily life, because of teachers’ tendency to emphasize preparation for college entrance examinations and insufficient examples in government authorized textbooks. We believe that it is necessary to develop an appropriate example lesson and framework of instruction to cultivate students’ scientific problem-solving abilities for daily life. In this framework, we consider that students’ utilization of scientific ways of viewing and thinking should be promoted, and script knowledge of problem-solving for Exploration Activities should be taught. Therefore, in this study, we developed a gaming instructional material for earthquake disaster prevention using the proposed design framework.

Citation

Taguchi, H. & Matsuda, T. (2014). Development of a Gaming Instructional Material and Design Framework for “Exploration Activities” in Science. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 2286-2295). Tampere, Finland: Association for the Advancement of Computing in Education (AACE). Retrieved August 19, 2018 from .

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