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Tachino, T., Kato, Y., Kato, S. & Wakayama, N. (2014). Assessment of a Business Gaming Practice in University based on the Attitude Modification. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 1645-1650). Tampere, Finland: Association for the Advancement of Computing in Education (AACE).



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