Facilitating Interdisciplinary Studies Using Open-Source Virtual Worlds
Reneta Lansiquot, New York City College of Technology, United States
EdMedia + Innovate Learning, in Tampere, Finland ISBN 978-1-939797-08-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Using open-source virtual-worlds applications can foster student engagement. This best practices session will explore techniques developed over several years of technology classroom and educational research experience facilitating interdisciplinary studies. To elucidate conclusions, the following examples will be used: Scaffolding collaborative writing with Second Life and OpenSimulator in Advanced Technical Writing, an inherently interdisciplinary course; using a grant-funded geoscience virtual island terraformed for exploration and data collection; and simulating the future in Weird Science, an interdisciplinary course based on the enduring question of what it mean to be human. Lessons learned will be highlighted, as well as future plans to use open-source virtual-worlds applications. Concluding remarks will include recommendations for effective instructional design strategies that can be applied in other classroom settings.
Lansiquot, R. (2014). Facilitating Interdisciplinary Studies Using Open-Source Virtual Worlds. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 1084-1086). Tampere, Finland: Association for the Advancement of Computing in Education (AACE). Retrieved February 22, 2019 from https://www.learntechlib.org/primary/p/147627/.
© 2014 Association for the Advancement of Computing in Education (AACE)
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