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Development of the Smartphone Application “Children’s Own Museum” as an Element of a Family Portfolio
PROCEEDINGS

, Tokai Gakuin University, Japan ; , Switch entertainment Inc., Japan ; , SANNO University, Japan ; , Nihon Fukushi University, Japan

EdMedia + Innovate Learning, in Tampere, Finland ISBN 978-1-939797-08-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

The authors developed a smartphone application called “Children’s Own Museum,” intended to compose a part of a family portfolio. The application includes a function to store pictures of objects designed by children, under the principle that it is important to record objects made by children as well as their pictures. A function to view works according to a timeline and a function to confirm the process of creating works were also implemented. Parents can record not only their children’s works but also their own works, and by doing so can promote communication among family members. These functions will help users grow and develop as a family and will improve “parental awareness” and “interpersonal interaction themes.”

Citation

Sato, T., Konno, S., Araki, J. & Sato, S. (2014). Development of the Smartphone Application “Children’s Own Museum” as an Element of a Family Portfolio. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 1049-1053). Tampere, Finland: Association for the Advancement of Computing in Education (AACE). Retrieved November 21, 2019 from .

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