An Interactive Multimedia Development Life Cycle Model Based on a Cognitive Theory of Multimedia Learning PROCEEDINGS
Nasrin Moradmand, Amitava Datta, Grace Oakley, The University of Western Australia, Australia
EdMedia + Innovate Learning, in Tampere, Finland ISBN 978-1-939797-08-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
While multimedia software has the potential to provide successful teaching and learning experiences for both teachers and learners, the development of these applications for effective use in an educational context is a complex task. This paper presents an educational multimedia software development model based on a cognitive theory of multimedia learning. The model describes the technical process of the software development and its value in a teaching and learning environment, understood through a comprehensive set of educational principles relating to different phases of the model itself as well as guidelines from an instructional system design and an educational framework. Different components of the model are discussed followed by demonstration through the development of a specific multimedia project, My Maths Story, for teaching and learning mathematics in the lower primary years.
Moradmand, N., Datta, A. & Oakley, G. (2014). An Interactive Multimedia Development Life Cycle Model Based on a Cognitive Theory of Multimedia Learning. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 746-761). Tampere, Finland: Association for the Advancement of Computing in Education (AACE). Retrieved July 22, 2018 from https://www.learntechlib.org/primary/p/147578/.
© 2014 Association for the Advancement of Computing in Education (AACE)