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Using a Game-Based Approach to Design a Rich Media Learning Environment
PROCEEDINGS

, , , , The University of Texas at Austin, United States

AACE Award

EdMedia + Innovate Learning, in Tampere, Finland ISBN 978-1-939797-08-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. The purpose of this study is to examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real-world for the purpose of engaging students’ learning of science and enhancing student motivation. We discuss the design of the environment and present research conducted. Our findings demonstrate that the design of an engaging, interactive environment using a games-based approach can help students have fun while learning.

Citation

Liu, M., Rosenblum, J., Horton, L. & Kang, J. (2014). Using a Game-Based Approach to Design a Rich Media Learning Environment. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 326-338). Tampere, Finland: Association for the Advancement of Computing in Education (AACE). Retrieved December 3, 2023 from .