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Handbook of Games and Simulations in Teacher Education EBOOK

, Curtin University, Australia ; , University of North Texas, United States ; , Touro University, United States ; , Empire State College, United States

Handbook of Games and Simulations in Teacher Education. Published . ISBN 978-1-9397-9706-3 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA.

Abstract

Digital games and simulations are serious new tools for learning. They can achieve dramatically higher levels of emotional power, interactivity and effectiveness for learning compared to conventional resources. This handbook was collaboratively developed by the American Association of Colleges of Teacher Education, the Society for Information Technology and Teacher Education, the National Technology Leadership Coalition. It is aimed at leaders and others who sense a change coming and are looking for rapid development of knowledge and programmatic innovations to propel their faculties into action. An interactive version of this eBook is available as an app on the iTunes Store

Citation

Gibson, D.C., Knezek, G., Redmond, P. & Bradley, E. (Eds.). (2014). Handbook of Games and Simulations in Teacher Education. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE). Retrieved November 18, 2017 from .

Contents

Introduction

Chapter One:
Conditions for Improvement

Chapter Two:
Teacher Educators

Chapter Three:
Program Experiences

Chapter Four: Knowledge

Elizabeth Bradley, Empire State College

David Gibson, Curtin University

Gerald Knezek, University of North Texas

Pamela Redmond, Touro University