
Educating the Digital Mind: Challenges and Solutions
PROCEEDINGS
Marshall Jones, Winthrop University, United States ; Stephen Harmon, Georgia State University, United States ; Mary O'Grady-Jones, Chester County Schools, United States
Society for Information Technology & Teacher Education International Conference, in Atlanta, GA, USA ISBN 978-1-880094-52-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
Abstract: This paper explores the issues and challenges associated with the transformative nature of digital media and devices on teaching and learning. It proposes that current students may think and process information differently than their teachers and suggests that we adopt the term digital mind as a way to explain this phenomenon. It explores the relationship of societal changes to the learning styles of current students and suggests possible ways to alter classroom activities to accommodate not just the inclusion of devices, but the learning styles associated with digital minds.
Citation
Jones, M., Harmon, S. & O'Grady-Jones, M. (2004). Educating the Digital Mind: Challenges and Solutions. In R. Ferdig, C. Crawford, R. Carlsen, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2004--Society for Information Technology & Teacher Education International Conference (pp. 1753-1760). Atlanta, GA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved July 4, 2022 from https://www.learntechlib.org/primary/p/14684/.
Keywords
References
View References & Citations Map- Cetron, M.J. (1988). Class of 2000: The good news and the bad news. The Futurist, 22 9-15.
- Clark, R.E. (1994). Media will never influence learning. Educational Technology Research and Development, 42(2), 21-29.
- CNN (2003). Schools tackle PDA problem. Sunday, September 21, 2003 Posted: 7:02 PM EDT (2302 GMT). Http://www.cnn.com/2003/EDUCATION/09/21/sprj.s ch.classroom.gadgets.ap/
- Cognition and Technology Group at Vanderbilt (1992). The Jasper experiment: An exploration of issues in learning and instructional design. Educational Technology Research& Development. 40, (pp. 65-85).
- Driscoll, M.P. (2002). How people learn (and what technology might have to do with it. ERIC Clearinghouse on Information Technology, Syracuse, NY. Report No: EDO-IR-2002-05.
- Gazzaniga, M.S. (1997). The Cognitive Neurosciences. Cambridge, MA: The MIT Press.
- Hirsch, J., Moreno, D.R. & Kim, K.H.S. (2001). Interconnected large-scale systems for three fundamental cognitive tasks revealed by functional MRI. Journal of Cognitive Neuroscience. 13(3), (pp. 389-405).
- Jones, M.G. (1999). What can we learn from computer games: Strategies for learner involvement. In Sparks, K.E. & Simonson, M. (Eds.) Selected research proceedings presented at the 1999 international conference of the Association of Educational Communications and Technology. (Pp. 327-331) AECT Press, Washington, DC.
- Kim, K.H.S., Relkin, N.R., Lee, K. & Hirsch, J. (1997). Distinct cortical areas associated with native and second languages. Nature. 388, (pp. 171-174).
- Kurzweil, R. (1999). The age of spiritual machines: When computers exceed human intelligence. New York, NY: Viking.
- Negroponte, N. (1995). Being Digital. New York, NY: Alfred A. Knopf, Inc.
- Norman, D.A. (1993). Things that make us smart: Defending human attributes in the age of the machine. Reading, MA: Addison Wesley Publishing Company. O’Neill, L.M. (2001). Universal designs for learning: Making education accessible to all learners. Syllabus. April, (pp. 31-32).
- Prensky, M. (2002). What kids learn that’s positive from playing videogames. [Online] Available: http://www.marcprensky.com/writing/default.asp/, October 7, 2003.
- Society for Neuroscience (2004). Brain briefings: What is neuroscience? [Online] Available: http://web.sfn.org/content/Publications/BrainBriefings/Neuroscience.htm.
- Strauss W. & Howe, N. (2000). Millennials Rising: The Next Great Generation. New York: NY. Vintage Books.
- Tenner, E. (2003). Our Own Devices: The Past and Future of body technology. New York: NY. Random House.
- Torrance, E.P. & Safter, H.T. (1990). The Incubation Model of Teaching: Getting Beyond the Aha! Buffalo: NY. Bearly Limited.
- Yahoo (2003). Born to be wired. [Online]. Http://us.i1.yimg.com/us.yimg.com/i/promo/btbw_2003/btbw_execsum.pdf
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to References