
Effective Math Online Learning (EMOL)
PROCEEDINGS
Yunn-Chyi Chao, Singapore Polytechnic, Singapore ; Gloria Miller, Stanford University, United States
EdMedia + Innovate Learning, in Honolulu, Hawaii, USA ISBN 978-1-880094-48-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
EMOL is an online training course that aims to guide online lesson design. Specifically targeted to address the design needs of Math Lectures at Singapore Polytechnic, EMOL presents the design process as an iterative, inquiry-based three stage cycle - Stage 1: Understanding and Planning; Stage 2: Visualization and Prediction; Stage 3: Evaluation and Refinement. At the heart of the design cycle are example effective math online lessons that were developed by the design team that includes a group of math lecturers from Singapore Polytechnic. Using a participatory design process, the learning interactions between team members are captured and reflected in the overall design of EMOL. Guided by these examples lessons, lecturers will attend EMOL with a teaching partner to create a first iteration for their own online lesson. The training activities are linked strategically to the participants' project and allow the learners to participate in a community of practice.
Citation
Chao, Y.C. & Miller, G. (2003). Effective Math Online Learning (EMOL). In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3061-3064). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved December 5, 2019 from https://www.learntechlib.org/primary/p/14371/.
© 2003 Association for the Advancement of Computing in Education (AACE)
Keywords
References
View References & Citations Map- Collins, A., Brown, J.S., & Holum, A. (1991). Cognitive Apprenticeship: Making Thinking Visible. American Educator (Winter), 6-11 , 38-46.
- Schuler, D. & Namioka, A. (1993). Participatory Design: Principles and Practices. Lawrence Erlbaum Associates : New Jersey. Greeno, James, Collins, Allan M. & Resnick, Lauren B. (1996). Cognition and Learning. Handbook of Educational Psychology , pp. 15-26.
- Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. New York: Cambridge University Press.
- Perkins, D. (1992). Smart Schools. Better Thinking and learning for every child. The free Press: New York.
- Perkins, D. (1993). An apple for education: Teaching and learning for understanding. American Educator, 17 (3), 8, 2835., Fall.
- Pea, R., & Gomez, L. (1992). Distributed multimedia learning environments: Why and how? Interactive learning environments, 2, 73-109.
- Wiggins, G., & McTighe, J. (1998). Understanding by Design. Alexandria, VA: Association for Supervision and Curriculum Development.
- Winograd, T (1996). Bringing Design to Software. ACM Press: New York
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to References