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Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality-Environments in Interdisciplinary Education Processes PROCEEDINGS

, Forum For Interdisciplinary Studies at the Muthesius-Academy of Arts, Germany ; , , IMIS, University of Luebeck, Germany ; , Institute of Art History, University of Kiel, Germany

EdMedia: World Conference on Educational Media and Technology, in Honolulu, Hawaii, USA ISBN 978-1-880094-48-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Although multimedia computers are becoming widespread in the consumer market, little research has been undertaken into the computer as a shapeable medium based on an understanding of algorithms. Most educational research was focused on the computer simply as a tool or a resource for archiving data. The paper looks at a new interdisciplinary approach introduce the computer as a medium in general education. It discusses the impact of hybrid learning environments to support the development of a broader concept of computational literacy by linking the physical world to digital spaces. Different models for scenarios are introduced. They are linked to sensor technologies and iconic programming tools, as well as software to create three-dimensional worlds and virtual identities (avatars), delivered and experienced through the Internet. The flexible concept of Mixed Reality allows for embedding the computer in a multidimensional education which addresses different human senses.

Citation

Reimann, D., Winkler, T., Herczeg, M. & Höpel, I. (2003). Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality-Environments in Interdisciplinary Education Processes. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 915-922). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved January 23, 2018 from .

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