
Greenfields: An Educational Interactive Rural Town Planning Simulator
PROCEEDINGS
Robert Flook, Dave Marshall, University of Wales, Cardiff, United Kingdom ; Richard Staniforth, Aled Richards, B-DAG Ltd, United Kingdom
EdMedia + Innovate Learning, in Honolulu, Hawaii, USA ISBN 978-1-880094-48-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
This paper describes the development of a game designed for the educational multimedia industry as a rural simulation. The target audience of the game is school children of the ages 7 to 14. The main aim of the game is to allow users to undertake community and environmental planning. The key contribution of the paper is the development of an AI based framework using agents and a blackboard representation. This is essential for the realistic simulation of the whole environment and thus the playability and educational effectiveness of the game, as any type of social system requires some co-ordination of action.
Citation
Flook, R., Marshall, D., Staniforth, R. & Richards, A. (2003). Greenfields: An Educational Interactive Rural Town Planning Simulator. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 757-760). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 19, 2022 from https://www.learntechlib.org/primary/p/13871/.
© 2003 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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