The Squares Family: A Game and Story based Microworld for Understanding Arithmetic Concepts designed to attract girls.
Lena Pareto, University of Trollhättan/Uddevalla, Sweden
EdMedia + Innovate Learning, in Lugano, Switzerland ISBN 978-1-880094-53-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
To address the matter of children's lacking understanding of arithmetic concepts, we have designed an educational environment, a microworld, which we believe stimulate self-regulation and reflective cognition. The microworld is based on an analogical, constructive representation, where mathematical objects and operations are translated into graphical objects and animations. The microworld contains a story, and combined card- and board games. The story is about the Squares Family. It has three purposes: to explain the graphical model; to introduce the games; and to give an understanding of the concepts involved. The purpose of the games is to allow children to use the graphical model and to practice important aspects of arithmetic. The games focus on concepts, not computations, and encourage own discoveries. The combination of a story-based microworld with games shows potential for providing an effective learning environment. The microworld is developed with user-centred design, and there is a prototype in Java.
Pareto, L. (2004). The Squares Family: A Game and Story based Microworld for Understanding Arithmetic Concepts designed to attract girls. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1567-1574). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE). Retrieved March 25, 2019 from https://www.learntechlib.org/primary/p/12685/.
© 2004 Association for the Advancement of Computing in Education (AACE)
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Development Methods for a Social Conversational Agent in a Virtual Learning Environment with an Educational Math Game
Annika Silvervarg, Linköping University, Sweden
EdMedia + Innovate Learning 2010 (Jun 29, 2010) pp. 1218–1223
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