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Teaching History through Art: Software Design that Fosters Reflective Thinking
PROCEEDINGS

, University of Houston, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Phoenix, Arizona, USA ISBN 978-1-880094-50-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

This paper reports the design principles, implementation strategies and field evaluation of a multimedia software that promotes students' reflective thinking. The task of the design team was to create software utilizing art objects to supplement American history between 1920 and 1940. The team's challenge was to build a multimedia environment that encourages reflective thinking. A field test at two local high schools provides preliminary qualitative and quantitative results to the students' perception of this program. Limitations of this study and future software enhancements are discussed.

Citation

LIN, M.F. (2003). Teaching History through Art: Software Design that Fosters Reflective Thinking. In A. Rossett (Ed.), Proceedings of E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1074-1077). Phoenix, Arizona, USA: Association for the Advancement of Computing in Education (AACE). Retrieved April 5, 2020 from .

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