
Design of Cooperative and Competitive Mode For Mathematics On-Line Game
PROCEEDINGS
Yuan-Chen Liu, Graduated School of Mathematics and Science Education, National Taipei Teachers College, Taiwan
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Phoenix, Arizona, USA ISBN 978-1-880094-50-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract
In this research Java is utilized to design the pattern of interactions between learners to serve as a social interaction pattern of online math game (incorporating mathematic contents and online game), providing for learners a chance to experience interchanges with fellow human beings, reducing the sense of loneliness via cooperation and competition in the environment of online math games, and through cooperation offering an excellent game-learning pattern which may also serve as the basic operational pattern for designing online math games of social interaction.
Citation
Liu, Y.C. (2003). Design of Cooperative and Competitive Mode For Mathematics On-Line Game. In A. Rossett (Ed.), Proceedings of E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2281-2284). Phoenix, Arizona, USA: Association for the Advancement of Computing in Education (AACE). Retrieved July 4, 2022 from https://www.learntechlib.org/primary/p/11875/.
© 2003 Association for the Advancement of Computing in Education (AACE)