Operations and Strategy Learning in Edutainment Interfaces PROCEEDINGS
Michael Yacci, Haake Anne, Evelyn Rozanski, RIT, United States
EdMedia: World Conference on Educational Media and Technology, in Lugano, Switzerland ISBN 978-1-880094-53-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Edutainment systems and educational games are often designed with no concern for instructional efficiency. The “expense” of such systems (the relationship between student effort and instructional goals) is unknown. This project defines operations and strategy learning, different levels of learning that occur in edutainment systems. An experimental study gathering clickpath and scanpath data shows learning patterns that are identifiable with operations learning and with strategy learning.
Yacci, M., Anne, H. & Rozanski, E. (2004). Operations and Strategy Learning in Edutainment Interfaces. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4416-4421). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE). Retrieved June 25, 2018 from https://www.learntechlib.org/primary/p/11712/.
© 2004 Association for the Advancement of Computing in Education (AACE)