Making Learning Fun Through a Ludic Simulation PROCEEDINGS
Min Liu, Lucas Horton, Jina Kang, Royce Kimmons, Jaejin Lee, The University of Texas at Austin, United States
EdMedia: World Conference on Educational Media and Technology, in Victoria, Canada ISBN 978-1-939797-03-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The purpose of this paper is to describe a ludic simulation designed for middle school space science and examine students’ experiences with it in an attempt to explore the value of ludic simulations in education and better understand how such environments can be designed to support learning. The findings of this study provided evidence to show that sixth-graders considered fun in using the ludic simulation and highlighted several attributes that made it a fun learning experience: exploratory, interactive, immersive, playful, media-rich, roleplay, engaging narrative, and a challenging problem scenario. The results have indicated that having a playful experience is important for this age group and that a fun experience can help motivate the students to learn school subjects.
Liu, M., Horton, L., Kang, J., Kimmons, R. & Lee, J. (2013). Making Learning Fun Through a Ludic Simulation. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (p. 2535). Victoria, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved June 19, 2018 from https://www.learntechlib.org/primary/p/114714/.
© 2013 Association for the Advancement of Computing in Education (AACE)