Designing an Incentive-Based Online Education System to Encourage Student Collaboration PROCEEDINGS
Jennifer Seaton, Joanne Traves, Gordon McCalla, Richard Schwier, University of Saskatchewan, Canada
EdMedia: World Conference on Educational Media and Technology, in Victoria, Canada ISBN 978-1-939797-03-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Student motivation has proven to be an obstacle to the success of online courses. We have developed NECSUS, an incentive-based system designed to encourage social interaction between students, which was incorporated into an existing short independent study course. NECSUS is inspired by computer games, such as The Sims and MMORPGs, which utilize social interaction in game play as a method to encourage socialization. Techniques, such as losing access to other students if relationships are not maintained regularly, are employed. The importance of socialization is further emphasized by incorporating interdependence between users in such a way that aspects of the system are unusable without the assistance of others. NECSUS also incorporates social aspects such as personal profiles and discussion forums to give each student a sense of identity in the system. We conducted a pilot study that demonstrates the potential of these ideas.
Seaton, J., Traves, J., McCalla, G. & Schwier, R. (2013). Designing an Incentive-Based Online Education System to Encourage Student Collaboration. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 1364-1371). Victoria, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved March 23, 2018 from https://www.learntechlib.org/p/112135/.
© 2013 Association for the Advancement of Computing in Education (AACE)