Toward User-Driven Adventure Learning: Combining Inquiry-Based Adventure with Technology-Enhanced Learning
Jeni Henrickson, Aaron Doering, Charles Miller, University of Minnesota, United States
EdMedia + Innovate Learning, in Victoria, Canada ISBN 978-1-939797-03-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Adventure has been incorporated into education in multiple ways throughout history. When blended with technology, it provides an opportune forum for scaffolding students and teachers alike through the process of inquiry. This paper offers an overview of how adventure has traditionally been employed in formal and informal education, discusses the differences between adventure education and adventure learning, shares research conducted on the role of adventure in the GoNorth! Adventure Learning Series, and advances suggestions for how adventure can be used most effectively in distance, online, and mobile learning. The researchers propose the user-driven adventure learning environment (UDALE) as one model that educators and designers might draw from in both formal and informal learning settings as a means to fuse adventure and technology in a pedagogically meaningful way.
Henrickson, J., Doering, A. & Miller, C. (2013). Toward User-Driven Adventure Learning: Combining Inquiry-Based Adventure with Technology-Enhanced Learning. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 1184-1192). Victoria, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved March 25, 2023 from https://www.learntechlib.org/primary/p/112107/.
© 2013 Association for the Advancement of Computing in Education (AACE)
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