What Would a State of the Art Instructional Video Game Look like?
Innovate: Journal of Online Education Volume 1, Number 6, ISSN 1552-3233
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think, behave, and solve problems. The purpose of this article is to argue that good commercial video games are designed around a good theory of learning--one supported by current research in cognitive science, the science that studies human thinking and learning. After a brief discussion of learning theory and commercial gaming, the author gives an example of how a good video game can engage deep learning, and he closes with a discussion of the implications of his claims for the creation of good instructional video games.
Gee, J.P. (2005). What Would a State of the Art Instructional Video Game Look like?. Innovate: Journal of Online Education, 1(6),.
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Marija Franetovic, Lawrence Technological University, United States
Journal of Educational Multimedia and Hypermedia Vol. 25, No. 4 (October 2016) pp. 343–361
Matthew Boyer, Clemson University, United States; Mete Akcaoğlu, Georgia Southern University, United States; Silvia Pernsteiner, Knowledge One, Canada
EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 1641–1650
Katrin Becker, University of Calgary, Canada
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