You are here:

Web 2.0 and Virtual World Technologies: A Growing Impact on IS Education
ARTICLE

,

Journal of Information Systems Education Volume 20, Number 2, ISSN 1055-3096

Abstract

Web 2.0 and virtual world technologies are here to stay. Today, our students come to our classroom with a presence on Facebook, the latest concert as a podcast on their MP3 player, and experience playing games in virtual worlds. In some respects, students are more tech-savvy than their Information Systems professors. Research showing the benefits of collaborative learning is being conducted across disciplines. This Special Issue looks at the use of Web 2.0 and virtual world technologies in information systems classes. In this paper, we introduce this Special Issue by discussing the different types of Web 2.0 technologies, looking at how they are used in information systems education, and examining some of the advantages and disadvantages of using them in the classroom. The final section of this paper addresses some future thoughts regarding the use of Web 2.0 technologies in our classes. (Contains 1 figure and 1 table.)

Citation

Harris, A.L. & Rea, A. (2009). Web 2.0 and Virtual World Technologies: A Growing Impact on IS Education. Journal of Information Systems Education, 20(2), 137-144. Retrieved December 8, 2019 from .

This record was imported from ERIC on April 19, 2013. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.

Keywords

Cited By

View References & Citations Map

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.