The Design of Instructional Scratch Cards
Janet Mei-Chuen Lin, National Taiwan Normal University, Taiwan ; Ying-Fang Lin, Taipei Municipal Shilin Elementary School, Taiwan ; Yin-Ting He, National Taiwan Normal University, Taiwan
EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-95-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This paper reports on how we designed “instructional Scratch cards” to be used for teaching Scratch programming in elementary schools. Each card contains step-by-step guidance to lead students through the process of analysis, design, coding and reflection in order to complete a Scratch project. A Scratch project is presented with a sequence of cards of increasing difficulty levels. This allows fast learners to challenge themselves with more difficult tasks. Each card is also marked with a code to denote the set of command blocks used in the project. Projects using similar command blocks but are of different themes allow an instructor to pick a theme that is most likely to meet students’ interests. Finally, new cards can be added to the card collection anytime, including outstanding projects created by students. As the collection grows in size and variety, more and more flexibility and adaptability in instruction are achieved over time.
Lin, J.M.C., Lin, Y.F. & He, Y.T. (2012). The Design of Instructional Scratch Cards. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2460-2464). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
© 2012 Association for the Advancement of Computing in Education (AACE)