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The Differences of Educational Effectiveness between Using Videos and Using Virtual World for learning modules in action observation
PROCEEDINGS

, Miyagi University of Education :Technology Education, Japan ; , Replicant AD, LLC, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Honolulu, Hawaii, USA ISBN 978-1-880094-90-7 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

In this paper, we present our findings in the evaluation of new learning modules for actions observed in the open source virtual world called 3Di such as in Linden Lab's Second Life. First, we developed two kinds of learning modules enabling students to understand the differences between a veteran's action and a beginner's. One used "avatar animations" in the virtual world, and another used "video clips". The avatar animations were made by using a motion capture system, effectively allowing us to recreate actual actions of both a veteran and a beginner. To evaluate the effectiveness of this system, two student groups learned via "avatar animations" and "video clips". Comparing the results, we found that the group that learned via "avatar animations" had better effectiveness on “Improvement of students' interest”, “Broadening of students' knowledge” and “Experience of students' endeavor”. Despite that the avatar animation required more time to produce than video, we anticipate incorporating the "avatar animation" in 3Di in developing the next learning modules following video.

Citation

Ando, A. & Davis, D. (2011). The Differences of Educational Effectiveness between Using Videos and Using Virtual World for learning modules in action observation. In C. Ho & M. Lin (Eds.), Proceedings of E-Learn 2011--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 23-28). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved May 26, 2019 from .

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