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PREFACE Special Issue: Digital Games and Simulations in Teacher Preparation
ARTICLE

, Ohio University, United States ; , George Mason University, United States

Journal of Technology and Teacher Education Volume 19, Number 3, ISSN 1059-7069 Publisher: Society for Information Technology & Teacher Education, Waynesville, NC USA

Abstract

Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 2001 ). Virtual worlds, games and simulations are not new to pre-service teachers and can provide pre-service, in-service teachers and teacher educators an opportunity to “engage learners in immersive and interactive environments that require knowledge, critical thinking and decision making skills” (Educause Learning Initiative, 2010, para. 1 ) for successful accomplishment of learning outcomes. The Educause Learning Initiative suggests “immersive environments can play a significant role in facilitating learning through engagement, group participation, immediate feedback, and providing real-world contexts” (Educause Learning Initiative, 2010, para. 2).

Citation

Franklin, T. & Annetta, L. (2011). PREFACE Special Issue: Digital Games and Simulations in Teacher Preparation. Journal of Technology and Teacher Education, 19(3), 239-242. Waynesville, NC USA: Society for Information Technology & Teacher Education. Retrieved June 17, 2019 from .

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