Effects of Game-Supported Reading on Reading Effectiveness of the Fifth Grade Students PROCEEDINGS
Ya-Fang Tsao, Guey-Fa Chiou, Institute of Information and Computer Education of National Taiwan Normal University, Taiwan
EdMedia: World Conference on Educational Media and Technology, in Lisbon, Portugal ISBN 978-1-880094-89-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The purposes of this pilot study were to understand if game-supported reading can enhance students’ reading comprehension, if game-supported reading can increase students’ reading motivation and if game-supported reading can help students to learn the reading skills. A game-supported reading system was designed and developed according to some reading principles. Twenty-seven students were invited as a control group; they engaged in the reading through the traditional reading instruction. Thirty-one students were invited as an experiment group; they did their reading through the game-supported reading system “Reading Detective.” The result of this pilot study showed that the game-supported reading system can enhance students’ reading motivation. It also teaches students reading strategies. There is no significant evidence to show that game-supported reading system can enhance students’ reading comprehension; however, the number of students in the experiment group who wrote the abstract better and more completely is more than the number of students in the control group.
Tsao, Y.F. & Chiou, G.F. (2011). Effects of Game-Supported Reading on Reading Effectiveness of the Fifth Grade Students. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1803-1812). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE). Retrieved March 25, 2018 from https://www.learntechlib.org/p/38107/.
© 2011 Association for the Advancement of Computing in Education (AACE)
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